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<channel>
	<title>Hoecs Games</title>
	<link>http://www.hoecs.com</link>
	<description>PS3, XBOX 360, Nintendo Will and all the latest gaming news from around the web</description>
	<pubDate>Thu, 11 Mar 2010 10:30:00 +0000</pubDate>
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		<title>First Look At The Delicious PlayStation Move [Update] [Playstation Move]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/I1noouPvGkM/</link>
		<comments>http://feeds.gawker.com/~r/kotaku/full/~3/I1noouPvGkM/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
		
		<category><![CDATA[Feed]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Gdc10]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Original]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Sony]]></category>

		<category><![CDATA[Top]]></category>

		<category><![CDATA[playstation move]]></category>

		<guid isPermaLink="false">Kotaku-5490554</guid>
		<description><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read First Look At The Delicious PlayStation Move [Update]" href="http://kotaku.com/tag/playstationmove/">#playstationmove</a>&#60;/div -->
					<div><a title="Click here to read First Look At The Delicious PlayStation Move [Update]" href="http://kotaku.com/5490554/first-look-at-the-delicious-playstation-move-[update]/gallery/">
						<img height="120" width="160" alt="Click here to read First Look At The Delicious PlayStation Move [Update]">
											</a></div>
									</div>
				Here's our first ever official, up-close look at <a href="http://kotaku.com/5490535/sonys-motion-controller-is-the-playstation-move">Sony's PlayStation Move</a> motion-control peripheral, due later this year.				<a href="http://kotaku.com/5490554/first-look-at-the-delicious-playstation-move-[update]/gallery/" title="Click here to read more about First Look At The Delicious PlayStation Move [Update] [Playstation Move]">More&#160;&#187;</a>
				<br /><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=I1noouPvGkM:as6wo3mu-fo:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=I1noouPvGkM:as6wo3mu-fo:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/I1noouPvGkM" height="1">]]></description>
			<content:encoded><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read First Look At The Delicious PlayStation Move [Update]" href="http://kotaku.com/tag/playstationmove/">#playstationmove</a>&lt;/div -->
					<div><a title="Click here to read First Look At The Delicious PlayStation Move [Update]" href="http://kotaku.com/5490554/first-look-at-the-delicious-playstation-move-[update]/gallery/">
						<img height="120" width="160" alt="Click here to read First Look At The Delicious PlayStation Move [Update]">
											</a></div>
									</div>
				Here's our first ever official, up-close look at <a href="http://kotaku.com/5490535/sonys-motion-controller-is-the-playstation-move">Sony's PlayStation Move</a> motion-control peripheral, due later this year.				<a href="http://kotaku.com/5490554/first-look-at-the-delicious-playstation-move-[update]/gallery/" title="Click here to read more about First Look At The Delicious PlayStation Move [Update] [Playstation Move]">More&nbsp;&raquo;</a>
				<br /><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=I1noouPvGkM:as6wo3mu-fo:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=I1noouPvGkM:as6wo3mu-fo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=I1noouPvGkM:as6wo3mu-fo:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/I1noouPvGkM" height="1">]]></content:encoded>
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		</item>
		<item>
		<title>First Look At Last Story Art [Gallery]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/WoZdSXpEMjI/</link>
		<comments>http://feeds.gawker.com/~r/kotaku/full/~3/WoZdSXpEMjI/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<category><![CDATA[Feed]]></category>

		<category><![CDATA[Gallery]]></category>

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		<category><![CDATA[Nintendo]]></category>

		<category><![CDATA[Original]]></category>

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		<category><![CDATA[mistwalker]]></category>

		<category><![CDATA[the last story]]></category>

		<guid isPermaLink="false">Kotaku-5490768</guid>
		<description><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read First Look At Last Story Art" href="http://kotaku.com/tag/gallery/">#gallery</a>&#60;/div -->
					<div><a title="Click here to read First Look At Last Story Art" href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/">
						<img height="120" width="160" alt="Click here to read First Look At Last Story Art">
											</a></div>
									</div>
				The Last Story, the upcoming Wii role-playing game, is the newest title from Final Fantasy designer Hironobu Sakaguchi. Previously, all that <a href="http://kotaku.com/5459483/final-fantasy-creator-working-on-wii-game">had been shown</a> of the game is a logo. Until now.				<a href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/" title="Click here to read more about First Look At Last Story Art [Gallery]">More&#160;&#187;</a>
				<br /><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=WoZdSXpEMjI:QdzkEAOAlCQ:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=WoZdSXpEMjI:QdzkEAOAlCQ:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/WoZdSXpEMjI" height="1">]]></description>
			<content:encoded><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read First Look At Last Story Art" href="http://kotaku.com/tag/gallery/">#gallery</a>&lt;/div -->
					<div><a title="Click here to read First Look At Last Story Art" href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/">
						<img height="120" width="160" alt="Click here to read First Look At Last Story Art">
											</a></div>
									</div>
				The Last Story, the upcoming Wii role-playing game, is the newest title from Final Fantasy designer Hironobu Sakaguchi. Previously, all that <a href="http://kotaku.com/5459483/final-fantasy-creator-working-on-wii-game">had been shown</a> of the game is a logo. Until now.				<a href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/" title="Click here to read more about First Look At Last Story Art [Gallery]">More&nbsp;&raquo;</a>
				<br /><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=WoZdSXpEMjI:QdzkEAOAlCQ:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=WoZdSXpEMjI:QdzkEAOAlCQ:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/WoZdSXpEMjI" height="1">]]></content:encoded>
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		</item>
		<item>
		<title>Old Republic Is EA&#8217;s Biggest Ever Development Project [Ea]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/kLZnsIgdYys/old-republic-is-eas-biggest-ever-development-project</link>
		<comments>http://feeds.gawker.com/~r/kotaku/full/~3/kLZnsIgdYys/old-republic-is-eas-biggest-ever-development-project#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
		
		<category><![CDATA[Bioware]]></category>

		<category><![CDATA[Ea]]></category>

		<category><![CDATA[Feed]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Star wars: the old republic]]></category>

		<guid isPermaLink="false">Kotaku-5490734</guid>
		<description><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Old Republic Is EA's Biggest Ever Development Project" href="http://kotaku.com/tag/ea/">#ea</a>&#60;/div -->
					<div><a title="Click here to read Old Republic Is EA's Biggest Ever Development Project" href="http://kotaku.com/5490734/old-republic-is-eas-biggest-ever-development-project">
						<img height="120" width="160" alt="Click here to read Old Republic Is EA's Biggest Ever Development Project">
											</a></div>
									</div>
				According to the man who's had to write the cheques for the game's development, Electronic Arts is taking massive multiplayer online title The Old Republic seriously. Very seriously.				<a href="http://kotaku.com/5490734/old-republic-is-eas-biggest-ever-development-project" title="Click here to read more about Old Republic Is EA's Biggest Ever Development Project [Ea]">More&#160;&#187;</a>
				<br /><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=kLZnsIgdYys:yEwgYKzE8B4:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=kLZnsIgdYys:yEwgYKzE8B4:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/kLZnsIgdYys" height="1">]]></description>
			<content:encoded><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read Old Republic Is EA's Biggest Ever Development Project" href="http://kotaku.com/tag/ea/">#ea</a>&lt;/div -->
					<div><a title="Click here to read Old Republic Is EA's Biggest Ever Development Project" href="http://kotaku.com/5490734/old-republic-is-eas-biggest-ever-development-project">
						<img height="120" width="160" alt="Click here to read Old Republic Is EA's Biggest Ever Development Project">
											</a></div>
									</div>
				According to the man who's had to write the cheques for the game's development, Electronic Arts is taking massive multiplayer online title The Old Republic seriously. Very seriously.				<a href="http://kotaku.com/5490734/old-republic-is-eas-biggest-ever-development-project" title="Click here to read more about Old Republic Is EA's Biggest Ever Development Project [Ea]">More&nbsp;&raquo;</a>
				<br /><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=kLZnsIgdYys:yEwgYKzE8B4:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=kLZnsIgdYys:yEwgYKzE8B4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=kLZnsIgdYys:yEwgYKzE8B4:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/kLZnsIgdYys" height="1">]]></content:encoded>
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		<item>
		<title>Medal of Honor Is Coming Back The Hard Way [PS3]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/_9w4r5g6jUQ/medal-of-honor-is-coming-back-the-hard-way</link>
		<comments>http://feeds.gawker.com/~r/kotaku/full/~3/_9w4r5g6jUQ/medal-of-honor-is-coming-back-the-hard-way#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:00:01 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
		
		<category><![CDATA[Dice]]></category>

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		<category><![CDATA[ea la]]></category>

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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Medal of Honor Is Coming Back The Hard Way" href="http://kotaku.com/tag/ps3/">#ps3</a>&#60;/div -->
					<div><a title="Click here to read Medal of Honor Is Coming Back The Hard Way" href="http://kotaku.com/5490733/medal-of-honor-is-coming-back-the-hard-way">
						<img height="120" width="160" alt="Click here to read Medal of Honor Is Coming Back The Hard Way">
											</a></div>
									</div>
				Bringing back an old franchise that withered isn't easy. Bringing back Medal of Honor the way it's coming back this year? That's hard.				<a href="http://kotaku.com/5490733/medal-of-honor-is-coming-back-the-hard-way" title="Click here to read more about Medal of Honor Is Coming Back The Hard Way [PS3]">More&#160;&#187;</a>
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<a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=_9w4r5g6jUQ:9-Pkuuhf__A:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=_9w4r5g6jUQ:9-Pkuuhf__A:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/_9w4r5g6jUQ" height="1">]]></description>
			<content:encoded><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read Medal of Honor Is Coming Back The Hard Way" href="http://kotaku.com/tag/ps3/">#ps3</a>&lt;/div -->
					<div><a title="Click here to read Medal of Honor Is Coming Back The Hard Way" href="http://kotaku.com/5490733/medal-of-honor-is-coming-back-the-hard-way">
						<img height="120" width="160" alt="Click here to read Medal of Honor Is Coming Back The Hard Way">
											</a></div>
									</div>
				Bringing back an old franchise that withered isn't easy. Bringing back Medal of Honor the way it's coming back this year? That's hard.				<a href="http://kotaku.com/5490733/medal-of-honor-is-coming-back-the-hard-way" title="Click here to read more about Medal of Honor Is Coming Back The Hard Way [PS3]">More&nbsp;&raquo;</a>
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<a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=_9w4r5g6jUQ:9-Pkuuhf__A:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=_9w4r5g6jUQ:9-Pkuuhf__A:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=_9w4r5g6jUQ:9-Pkuuhf__A:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/_9w4r5g6jUQ" height="1">]]></content:encoded>
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		<title>2010, The Year of Tron Legacy Billboards [Hollywood]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/zjjrivdY4c0/2010-the-year-of-tron-legacy-billboards</link>
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		<pubDate>Thu, 11 Mar 2010 08:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read 2010, The Year of Tron Legacy Billboards" href="http://kotaku.com/tag/hollywood/">#hollywood</a>&#60;/div -->
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				Tron Legacy won't be out until this December, meaning there's plenty of time for Disney to promote the crud out of the flick. Know what that calls for? Giant billboards.				<a href="http://kotaku.com/5490713/2010-the-year-of-tron-legacy-billboards" title="Click here to read more about 2010, The Year of Tron Legacy Billboards [Hollywood]">More&#160;&#187;</a>
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<a href="http://feeds.gawker.com/~ff/kotaku/full?a=zjjrivdY4c0:St_hkJgxJhU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=zjjrivdY4c0:St_hkJgxJhU:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=zjjrivdY4c0:St_hkJgxJhU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=zjjrivdY4c0:St_hkJgxJhU:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=zjjrivdY4c0:St_hkJgxJhU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=zjjrivdY4c0:St_hkJgxJhU:V_sGLiPBpWU" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/zjjrivdY4c0" height="1">]]></description>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read 2010, The Year of Tron Legacy Billboards" href="http://kotaku.com/tag/hollywood/">#hollywood</a>&lt;/div -->
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						<img height="120" width="160" alt="Click here to read 2010, The Year of Tron Legacy Billboards">
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									</div>
				Tron Legacy won't be out until this December, meaning there's plenty of time for Disney to promote the crud out of the flick. Know what that calls for? Giant billboards.				<a href="http://kotaku.com/5490713/2010-the-year-of-tron-legacy-billboards" title="Click here to read more about 2010, The Year of Tron Legacy Billboards [Hollywood]">More&nbsp;&raquo;</a>
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		<title>True Crime Impressions: Finally, Dumpster Kills [Gdc10]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/alrP067ynJk/true-crime-impressions-finally-dumpster-kills</link>
		<comments>http://feeds.gawker.com/~r/kotaku/full/~3/alrP067ynJk/true-crime-impressions-finally-dumpster-kills#comments</comments>
		<pubDate>Thu, 11 Mar 2010 08:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
		
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Finally, Dumpster Kills" href="http://kotaku.com/tag/gdc10/">#gdc10</a>&#60;/div -->
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				Activision's True Crime series goes back to the drawing board with a Hong Kong action-adventure reboot, a game that puts the player in the role of an undercover cop, one who knows how to use a freezer door in a fight.				<a href="http://kotaku.com/5490730/true-crime-impressions-finally-dumpster-kills" title="Finally, Dumpster Kills [Gdc10]">More&#160;&#187;</a>
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</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/alrP067ynJk" height="1">]]></description>
			<content:encoded><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Finally, Dumpster Kills" href="http://kotaku.com/tag/gdc10/">#gdc10</a>&lt;/div -->
					<div><a title="Finally, Dumpster Kills" href="http://kotaku.com/5490730/true-crime-impressions-finally-dumpster-kills">
						<img height="120" width="160" alt="Finally, Dumpster Kills">
											</a></div>
									</div>
				Activision's True Crime series goes back to the drawing board with a Hong Kong action-adventure reboot, a game that puts the player in the role of an undercover cop, one who knows how to use a freezer door in a fight.				<a href="http://kotaku.com/5490730/true-crime-impressions-finally-dumpster-kills" title="Finally, Dumpster Kills [Gdc10]">More&nbsp;&raquo;</a>
				<br /><div>
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		<title>These Companies Are Making Games For The PlayStation Move [Gdc10]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/Jt1ICS3gmIE/these-companies-are-making-games-for-the-playstation-move</link>
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		<pubDate>Thu, 11 Mar 2010 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
		
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				When the PlayStation Move is released later this year, it won't just be Sony making games for the thing. A grand total of 36 third-party publishers are also signed up to develop games for the motion-sensing peripheral.				<a href="http://kotaku.com/5490698/these-companies-are-making-games-for-the-playstation-move" title="Click here to read more about These Companies Are Making Games For The PlayStation Move [Gdc10]">More&#160;&#187;</a>
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</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/Jt1ICS3gmIE" height="1">]]></description>
			<content:encoded><![CDATA[<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read These Companies Are Making Games For The PlayStation Move" href="http://kotaku.com/tag/gdc10/">#gdc10</a>&lt;/div -->
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				When the PlayStation Move is released later this year, it won't just be Sony making games for the thing. A grand total of 36 third-party publishers are also signed up to develop games for the motion-sensing peripheral.				<a href="http://kotaku.com/5490698/these-companies-are-making-games-for-the-playstation-move" title="Click here to read more about These Companies Are Making Games For The PlayStation Move [Gdc10]">More&nbsp;&raquo;</a>
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		<title>Hands-On With The PlayStation Move</title>
		<link>http://www.giantbomb.com/news/hands-on-with-the-playstation-move/1913/</link>
		<comments>http://www.giantbomb.com/news/hands-on-with-the-playstation-move/1913/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:00:00 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
		
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		<description><![CDATA[<br /><div><div><div><a href="http://media.giantbomb.com/uploads/0/26/1296516-tt_00_o2_super.jpg" title="&#160;Get your... Move on?"><img src="http://media.giantbomb.com/uploads/0/26/1296516-tt_00_o2_screen.jpg" alt="&#160;Get your... Move on?" /></a><div>&#160;Get your... Move on?</div></div></div></div>     The PlayStation 3 Motion Controller--wait, sorry, the PlayStation Move--feels like it has a lot of potential. But I'm not sure how much of that potential I saw in the games Sony had on offer at its GDC showcase tonight. The Move (it's going to take some time to get used to saying that) is able to track more variables at a higher level of precision than the Wii's Remote does, but most of the initial games Sony had to show seemed pretty similar to the kinds of things developers have been doing on the Wii for a couple of years now.<br /> <br /> But first, let's break down the controller a little bit. It's got a glowing orb at its top, below which are the four standard PS3 face buttons and an "action" button marked with the Move logo in the middle of the four regular buttons. There are start and select buttons on the sides of the controller's cylindrical casing, and a trigger on its underside. Sony will also be selling a peripheral "sub-controller" that you'll hold in your off hand for games that require it, and this controller basically resembles the left half of a DualShock, with analog stick and shoulder buttons included. But SOCOM 4 was the only game I saw tonight that used this second peripheral.<br /> <br /> Both of these controllers feel sensibly designed and perfectly natural in your hands. I didn't stop to think about which buttons I was hitting or how I was moving them around, probably because they're so similar to the existing PlayStation 3 controller. In fact, it sort of feels like Sony split a DualShock in two and slapped a scoop of multicolored ice cream on top of one side. Mmm, ice cream. I'll take a Rocky Road-flavored Move, please.<br /> <br /> Based on my snap judgement, depth is the biggest thing about the Move that could change the way it's implemented in future games. The required PlayStation Eye camera apparently keeps a precise measurement from its fixed perspective of the size of the glowing orb at the top of the Move, allowing it to judge exactly how far you are from the television and adjusting your in-game control accordingly. That could let you move an in-game character or cursor in and out of a scene, maybe even reaching directly into the television and manipulating objects in the game world directly based on your distance from the television.<br /> <br /><div><div><div><a href="http://media.giantbomb.com/uploads/0/26/1296465-4422294145_4d9931ca53_o_super.jpg" title="&#160;Let's have a Move Party? Sorry, it's late. I got nothing."><img src="http://media.giantbomb.com/uploads/0/26/1296465-4422294145_4d9931ca53_o_screen.jpg" alt="&#160;Let's have a Move Party? Sorry, it's late. I got nothing." /></a><div>&#160;Let's have a Move Party? Sorry, it's late. I got nothing.</div></div></div></div>     In fact, "alternate reality" in its various potential forms seems like the big advantage the Move has over the Wii (aside from HD graphics). In addition to the depth sensing allowing you to move in and out of the game, the Eye can supply a video feed of you and the controller, and the PS3 can seamlessly map 3D objects onto the controller to make it look for all the world like you're holding a paintbrush, or a tennis racquet, or a bug net rather than just a hunk of plastic with a glowing ball on the end. The 3D object-mapping is a striking and really impressive effect, but developers will need to come up with more engrossing ideas than simple minigames to make this aspect of the Move stick.<br /> <br /> I got to spend some time with the light gun game The Shoot, the simplified hand-to-hand combat game Motion Fighter, and SOCOM 4, the last of which played pretty much exactly like you'd expect a third-person shooter to play. SOCOM 4 has destructible cover in it, but otherwise I didn't see much that was new to the franchise or the genre in general. That said, the Move felt like a natural and precise way to aim my weapon, without the swimminess or jitter that you sometimes get when using the Wii Remote as a pointing device. It's really too early to say how distinctly the Move will be able to differentiate itself from the Wii's controls; the potential seems to be there, but I'm waiting for Sony to offer a more profound proof of concept.<br /> <br /> Here's a couple of less obvious things that actually excite me about the PlayStation Move.<br /> <br /><ul><li>The PlayStation Eye can identify features like a player's eyes, nose, and mouth, and use them as reference points for head-tracking control, giving you the chance to control your perspective</li><li>The color of the glowing orb on the controller is entirely controllable by the developer. It can display a smooth gradient from one color to another, so it could go from green to red slowly as your health diminishes, or something like that. Creative developers could probably come up with some interesting ways to use that feature.</li></ul> <br /> How many other ways can I convey a "wait-and-see" approach to this thing? The technology seems to be more robust than anyone else doing motion control right now, but I want to see it harnessed by more than point-and-shoot games and minigame collections. Since the Move isn't shipping until around the end of the year, let's give Sony just a bit more time to impress us, shall we?&#160;<br />&#160;<br />See, here's a sample.<br /> &#160; &#160;&#160;<br />&#160;<br />
<div>
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</div>
<div>
<div>
<div>
<img src="http://media.giantbomb.com/uploads/0/26/1296584-screen_shot_2010_03_10_at_7.03.55_pm.png" />
<a></a>
<div>
<div>
<a>Streaming</a>
<a>Progressive</a>
</div>
<div>
<a>Low</a>
<a>Medium</a>
<a>High</a>
</div>
</div>
<div>
<h2>Sony GDC: Sports Champions</h2>
<p>Whee, sports!</p>
</div>
</div>
<div>
<div>
<div>
                    Duder, it's over...
                </div>
<a>Watch it again?</a>
<ul>
<li>
<a href="http://www.giantbomb.com/sony-gdc-littlebigplanet-move/17-2158/"><img src="http://media.giantbomb.com/uploads/0/26/1296594-screen_shot_2010_03_10_at_7.21.47_pm_screen.png " /></a>
<a href="http://www.giantbomb.com/sony-gdc-littlebigplanet-move/17-2158/">Sony GDC: LittleBigPlanet Move</a>
</li>
<li>
<a href="http://www.giantbomb.com/sony-gdc-eyepet/17-2157/"><img src="http://media.giantbomb.com/uploads/0/26/1296593-screen_shot_2010_03_10_at_7.19.05_pm_screen.png " /></a>
<a href="http://www.giantbomb.com/sony-gdc-eyepet/17-2157/">Sony GDC: EyePet</a>
</li>
<li>
<a href="http://www.giantbomb.com/sony-gdc-move-party/17-2156/"><img src="http://media.giantbomb.com/uploads/0/26/1296591-screen_shot_2010_03_10_at_7.15.43_pm_screen.png " /></a>
<a href="http://www.giantbomb.com/sony-gdc-move-party/17-2156/">Sony GDC: Move Party</a>
</li>
</ul>
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			<content:encoded><![CDATA[<br /><div><div><div><a href="http://media.giantbomb.com/uploads/0/26/1296516-tt_00_o2_super.jpg" title="&nbsp;Get your... Move on?"><img src="http://media.giantbomb.com/uploads/0/26/1296516-tt_00_o2_screen.jpg" alt="&nbsp;Get your... Move on?" /></a><div>&nbsp;Get your... Move on?</div></div></div></div>     The PlayStation 3 Motion Controller--wait, sorry, the PlayStation Move--feels like it has a lot of potential. But I'm not sure how much of that potential I saw in the games Sony had on offer at its GDC showcase tonight. The Move (it's going to take some time to get used to saying that) is able to track more variables at a higher level of precision than the Wii's Remote does, but most of the initial games Sony had to show seemed pretty similar to the kinds of things developers have been doing on the Wii for a couple of years now.<br /> <br /> But first, let's break down the controller a little bit. It's got a glowing orb at its top, below which are the four standard PS3 face buttons and an "action" button marked with the Move logo in the middle of the four regular buttons. There are start and select buttons on the sides of the controller's cylindrical casing, and a trigger on its underside. Sony will also be selling a peripheral "sub-controller" that you'll hold in your off hand for games that require it, and this controller basically resembles the left half of a DualShock, with analog stick and shoulder buttons included. But SOCOM 4 was the only game I saw tonight that used this second peripheral.<br /> <br /> Both of these controllers feel sensibly designed and perfectly natural in your hands. I didn't stop to think about which buttons I was hitting or how I was moving them around, probably because they're so similar to the existing PlayStation 3 controller. In fact, it sort of feels like Sony split a DualShock in two and slapped a scoop of multicolored ice cream on top of one side. Mmm, ice cream. I'll take a Rocky Road-flavored Move, please.<br /> <br /> Based on my snap judgement, depth is the biggest thing about the Move that could change the way it's implemented in future games. The required PlayStation Eye camera apparently keeps a precise measurement from its fixed perspective of the size of the glowing orb at the top of the Move, allowing it to judge exactly how far you are from the television and adjusting your in-game control accordingly. That could let you move an in-game character or cursor in and out of a scene, maybe even reaching directly into the television and manipulating objects in the game world directly based on your distance from the television.<br /> <br /><div><div><div><a href="http://media.giantbomb.com/uploads/0/26/1296465-4422294145_4d9931ca53_o_super.jpg" title="&nbsp;Let's have a Move Party? Sorry, it's late. I got nothing."><img src="http://media.giantbomb.com/uploads/0/26/1296465-4422294145_4d9931ca53_o_screen.jpg" alt="&nbsp;Let's have a Move Party? Sorry, it's late. I got nothing." /></a><div>&nbsp;Let's have a Move Party? Sorry, it's late. I got nothing.</div></div></div></div>     In fact, "alternate reality" in its various potential forms seems like the big advantage the Move has over the Wii (aside from HD graphics). In addition to the depth sensing allowing you to move in and out of the game, the Eye can supply a video feed of you and the controller, and the PS3 can seamlessly map 3D objects onto the controller to make it look for all the world like you're holding a paintbrush, or a tennis racquet, or a bug net rather than just a hunk of plastic with a glowing ball on the end. The 3D object-mapping is a striking and really impressive effect, but developers will need to come up with more engrossing ideas than simple minigames to make this aspect of the Move stick.<br /> <br /> I got to spend some time with the light gun game The Shoot, the simplified hand-to-hand combat game Motion Fighter, and SOCOM 4, the last of which played pretty much exactly like you'd expect a third-person shooter to play. SOCOM 4 has destructible cover in it, but otherwise I didn't see much that was new to the franchise or the genre in general. That said, the Move felt like a natural and precise way to aim my weapon, without the swimminess or jitter that you sometimes get when using the Wii Remote as a pointing device. It's really too early to say how distinctly the Move will be able to differentiate itself from the Wii's controls; the potential seems to be there, but I'm waiting for Sony to offer a more profound proof of concept.<br /> <br /> Here's a couple of less obvious things that actually excite me about the PlayStation Move.<br /> <br /><ul><li>The PlayStation Eye can identify features like a player's eyes, nose, and mouth, and use them as reference points for head-tracking control, giving you the chance to control your perspective</li><li>The color of the glowing orb on the controller is entirely controllable by the developer. It can display a smooth gradient from one color to another, so it could go from green to red slowly as your health diminishes, or something like that. Creative developers could probably come up with some interesting ways to use that feature.</li></ul> <br /> How many other ways can I convey a "wait-and-see" approach to this thing? The technology seems to be more robust than anyone else doing motion control right now, but I want to see it harnessed by more than point-and-shoot games and minigame collections. Since the Move isn't shipping until around the end of the year, let's give Sony just a bit more time to impress us, shall we?&nbsp;<br />&nbsp;<br />See, here's a sample.<br /> &nbsp; &nbsp;&nbsp;<br />&nbsp;<br />
<div>
<div>

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<img src="http://media.giantbomb.com/uploads/0/26/1296584-screen_shot_2010_03_10_at_7.03.55_pm.png" />
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<a>Streaming</a>
<a>Progressive</a>
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<a>Low</a>
<a>Medium</a>
<a>High</a>
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<div>
<h2>Sony GDC: Sports Champions</h2>
<p>Whee, sports!</p>
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<a href="http://www.giantbomb.com/sony-gdc-littlebigplanet-move/17-2158/"><img src="http://media.giantbomb.com/uploads/0/26/1296594-screen_shot_2010_03_10_at_7.21.47_pm_screen.png " /></a>
<a href="http://www.giantbomb.com/sony-gdc-littlebigplanet-move/17-2158/">Sony GDC: LittleBigPlanet Move</a>
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<a href="http://www.giantbomb.com/sony-gdc-eyepet/17-2157/"><img src="http://media.giantbomb.com/uploads/0/26/1296593-screen_shot_2010_03_10_at_7.19.05_pm_screen.png " /></a>
<a href="http://www.giantbomb.com/sony-gdc-eyepet/17-2157/">Sony GDC: EyePet</a>
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<a href="http://www.giantbomb.com/sony-gdc-move-party/17-2156/">Sony GDC: Move Party</a>
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		</item>
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		<title>Play With Me [Art]</title>
		<link>http://feeds.gawker.com/~r/kotaku/full/~3/PXkABgpUctg/play-with-me</link>
		<comments>http://feeds.gawker.com/~r/kotaku/full/~3/PXkABgpUctg/play-with-me#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Play With Me" href="http://kotaku.com/tag/art/">#art</a>&#60;/div -->
					<div><a title="Click here to read Play With Me" href="http://kotaku.com/5490711/play-with-me">
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				A life-sized pixel person with a crotch joystick standing at attention. It may be art, but it's perfect for hanging coats and hats.				<a href="http://kotaku.com/5490711/play-with-me" title="Click here to read more about Play With Me [Art]">More&#160;&#187;</a>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read Play With Me" href="http://kotaku.com/tag/art/">#art</a>&lt;/div -->
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				A life-sized pixel person with a crotch joystick standing at attention. It may be art, but it's perfect for hanging coats and hats.				<a href="http://kotaku.com/5490711/play-with-me" title="Click here to read more about Play With Me [Art]">More&nbsp;&raquo;</a>
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		<title>What&#8217;s Up With The PlayStation Move&#8217;s Colored Balls? [Gdc10]</title>
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		<pubDate>Thu, 11 Mar 2010 06:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
		
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read What's Up With The PlayStation Move's Colored Balls?" href="http://kotaku.com/tag/gdc10/">#gdc10</a>&#60;/div -->
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				The <a href="http://kotaku.com/5490554/first-look-at-the-delicious-playstation-move/gallery/">first press shots of the PlayStation Move look delicious</a>, courtesy of the bright coloured balls perched atop the peripheral. Wondering why there's so much variety? So were we.				<a href="http://kotaku.com/5490685/whats-up-with-the-playstation-moves-colored-balls" title="Click here to read more about What's Up With The PlayStation Move's Colored Balls? [Gdc10]">More&#160;&#187;</a>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;<a title="Click here to read What's Up With The PlayStation Move's Colored Balls?" href="http://kotaku.com/tag/gdc10/">#gdc10</a>&lt;/div -->
					<div><a title="Click here to read What's Up With The PlayStation Move's Colored Balls?" href="http://kotaku.com/5490685/whats-up-with-the-playstation-moves-colored-balls">
						<img height="120" width="160" alt="Click here to read What's Up With The PlayStation Move's Colored Balls?">
											</a></div>
									</div>
				The <a href="http://kotaku.com/5490554/first-look-at-the-delicious-playstation-move/gallery/">first press shots of the PlayStation Move look delicious</a>, courtesy of the bright coloured balls perched atop the peripheral. Wondering why there's so much variety? So were we.				<a href="http://kotaku.com/5490685/whats-up-with-the-playstation-moves-colored-balls" title="Click here to read more about What's Up With The PlayStation Move's Colored Balls? [Gdc10]">More&nbsp;&raquo;</a>
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