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	<title>Hoecs Games</title>
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		<title>Kane And Lynch, Caught On CCTV</title>
		<link>http://giantbomb.com/kane-and-lynch-caught-on-cctv/17-2988/</link>
		<comments>http://giantbomb.com/kane-and-lynch-caught-on-cctv/17-2988/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:09:46 +0000</pubDate>
		<dc:creator>MattBodega</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[


 


    
 <a href="http://www.giantbomb.com/kane-and-lynch-caught-on-cctv/17-2988/">Click To Watch Video</a><br /> 





    
    
    
    
    
    





<br />
Lynch joins Nathan Drake and 50 Cent on the esteemed list of helicopter haters.

   






 






 ]]></description>
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<br/>
Lynch joins Nathan Drake and 50 Cent on the esteemed list of helicopter haters.

   






 






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		<item>
		<title>Gene Simmons Loves Himself In Guitar Hero</title>
		<link>http://giantbomb.com/gene-simmons-loves-himself-in-guitar-hero/17-2987/</link>
		<comments>http://giantbomb.com/gene-simmons-loves-himself-in-guitar-hero/17-2987/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:09:24 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://giantbomb.com/gene-simmons-loves-himself-in-guitar-hero/17-2987/</guid>
		<description><![CDATA[


 


    
 <a href="http://www.giantbomb.com/gene-simmons-loves-himself-in-guitar-hero/17-2987/">Click To Watch Video</a><br /> 





    
    
    
    
    
    





<br />
More about Warriors of Rock&#39;s quest mode.

   






 






 ]]></description>
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<br/>
More about Warriors of Rock&#39;s quest mode.

   






 






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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Happens In This Halo: Reach Campaign Trailer?</title>
		<link>http://giantbomb.com/what-happens-in-this-halo-reach-campaign-trailer/17-2986/</link>
		<comments>http://giantbomb.com/what-happens-in-this-halo-reach-campaign-trailer/17-2986/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:05:51 +0000</pubDate>
		<dc:creator>MattBodega</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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 <a href="http://www.giantbomb.com/what-happens-in-this-halo-reach-campaign-trailer/17-2986/">Click To Watch Video</a><br /> 





    
    
    
    
    
    





<br />
Spoiler: Reach falls. Sorry.

   






 






 ]]></description>
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<br/>
Spoiler: Reach falls. Sorry.

   






 






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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get Worms In Your Computer With Worms Reloaded</title>
		<link>http://giantbomb.com/get-worms-in-your-computer-with-worms-reloaded/17-2985/</link>
		<comments>http://giantbomb.com/get-worms-in-your-computer-with-worms-reloaded/17-2985/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:56:10 +0000</pubDate>
		<dc:creator>MattBodega</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://giantbomb.com/get-worms-in-your-computer-with-worms-reloaded/17-2985/</guid>
		<description><![CDATA[


 


    
 <a href="http://www.giantbomb.com/get-worms-in-your-computer-with-worms-reloaded/17-2985/">Click To Watch Video</a><br /> 





    
    
    
    
    
    





<br />
The first all-new 2D Worms game for the PC in a decade!

   






 






 ]]></description>
			<content:encoded><![CDATA[


 


    
 <a href="http://www.giantbomb.com/get-worms-in-your-computer-with-worms-reloaded/17-2985/">Click To Watch Video</a><br/> 





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<br/>
The first all-new 2D Worms game for the PC in a decade!

   






 






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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can Gameplay Be Funny? [Humor]</title>
		<link>http://kotaku.com/5599800/can-gameplay-be-funny</link>
		<comments>http://kotaku.com/5599800/can-gameplay-be-funny#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:40:00 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">Kotaku-5599800</guid>
		<description><![CDATA[<div style="float: left;padding-right: 10px">
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Can Gameplay Be Funny?" href="http://kotaku.com/tag/humor/"><span style="color: white" class="hash">#</span><span style="color: white">humor</span></a>&#60;/div -->
					<div><a title="Click here to read Can Gameplay Be Funny?" href="http://kotaku.com/5599800/can-gameplay-be-funny" class="pp_image">
						<img style="border-color: #B3B3B3;border-width: 0 1px 1px;border-style: none solid solid" height="120" width="160" alt="Click here to read Can Gameplay Be Funny?">
											</a></div>
									</div>
				We've chortled at many video game's one-liners and sight gags. But did you ever press a button and laugh? Writer Michael Abbott poses a quandary: How do you make gameplay funny?				<a href="http://kotaku.com/5599800/can-gameplay-be-funny" title="Click here to read more about Can Gameplay Be Funny? [Humor]">More&#160;&#187;</a>
				<br /><div class="feedflare">
<a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?i=WrghwxnZwSg:pE9y0kyxMPY:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?i=WrghwxnZwSg:pE9y0kyxMPY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?d=qj6IDK7rITs" border="0"></img></a>
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			<content:encoded><![CDATA[<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to read Can Gameplay Be Funny?" href="http://kotaku.com/tag/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->
					<div><a title="Click here to read Can Gameplay Be Funny?" href="http://kotaku.com/5599800/can-gameplay-be-funny" class="pp_image">
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											</a></div>
									</div>
				We've chortled at many video game's one-liners and sight gags. But did you ever press a button and laugh? Writer Michael Abbott poses a quandary: How do you make gameplay funny?				<a href="http://kotaku.com/5599800/can-gameplay-be-funny" title="Click here to read more about Can Gameplay Be Funny? [Humor]">More&nbsp;&raquo;</a>
				<br style="clear: both;" /><div class="feedflare">
<a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?i=WrghwxnZwSg:pE9y0kyxMPY:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?i=WrghwxnZwSg:pE9y0kyxMPY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=WrghwxnZwSg:pE9y0kyxMPY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?d=qj6IDK7rITs" border="0"></img></a>
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		<item>
		<title>Lost In Shadow Continues To Astound And Delight [Clips]</title>
		<link>http://kotaku.com/5599758/lost-in-shadow-continues-to-astound-and-delight</link>
		<comments>http://kotaku.com/5599758/lost-in-shadow-continues-to-astound-and-delight#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">Kotaku-5599758</guid>
		<description><![CDATA[<div style="float: left;padding-right: 10px">
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Lost In Shadow Continues To Astound And Delight" href="http://kotaku.com/tag/clips/"><span style="color: white" class="hash">#</span><span style="color: white">clips</span></a>&#60;/div -->
					<div><a title="Click here to read Lost In Shadow Continues To Astound And Delight" href="http://kotaku.com/5599758/lost-in-shadow-continues-to-astound-and-delight" class="pp_image">
						<img style="border-color: #B3B3B3;border-width: 0 1px 1px;border-style: none solid solid" height="120" width="160" alt="Click here to read Lost In Shadow Continues To Astound And Delight">
						<span class="play_icon"></span>					</a></div>
									</div>
				 Take a new look at the shadow-bending gameplay that took home our <a href="http://kotaku.com/5575411/kotakus-best-of-e3-2010-award-winners">Best Gameplay Mechanic E3 award </a>this year in this new video for Hudson's Lost in Shadow.				<a href="http://kotaku.com/5599758/lost-in-shadow-continues-to-astound-and-delight" title="Click here to read more about Lost In Shadow Continues To Astound And Delight [Clips]">More&#160;&#187;</a>
				<br /><div class="feedflare">
<a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=qd1TyLlJn1Y:8nbm94CFEbM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=qd1TyLlJn1Y:8nbm94CFEbM:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?i=qd1TyLlJn1Y:8nbm94CFEbM:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=qd1TyLlJn1Y:8nbm94CFEbM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?i=qd1TyLlJn1Y:8nbm94CFEbM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.gawker.com/~ff/kotaku/excerpts?a=qd1TyLlJn1Y:8nbm94CFEbM:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/kotaku/excerpts?d=qj6IDK7rITs" border="0"></img></a>
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			<content:encoded><![CDATA[<div style="float: left; padding-right: 10px;">
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					<div><a title="Click here to read Lost In Shadow Continues To Astound And Delight" href="http://kotaku.com/5599758/lost-in-shadow-continues-to-astound-and-delight" class="pp_image">
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						<span class="play_icon"></span>					</a></div>
									</div>
				 Take a new look at the shadow-bending gameplay that took home our <a href="http://kotaku.com/5575411/kotakus-best-of-e3-2010-award-winners">Best Gameplay Mechanic E3 award </a>this year in this new video for Hudson's Lost in Shadow.				<a href="http://kotaku.com/5599758/lost-in-shadow-continues-to-astound-and-delight" title="Click here to read more about Lost In Shadow Continues To Astound And Delight [Clips]">More&nbsp;&raquo;</a>
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		<title>It&#8217;s Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet [Preview]</title>
		<link>http://kotaku.com/5599761/its-like-lego-star-wars-but-with-marvel-heroes-and-the-infinity-gauntlet</link>
		<comments>http://kotaku.com/5599761/its-like-lego-star-wars-but-with-marvel-heroes-and-the-infinity-gauntlet#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:00:00 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[<div style="float: left;padding-right: 10px">
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet" href="http://kotaku.com/tag/preview/"><span style="color: white" class="hash">#</span><span style="color: white">preview</span></a>&#60;/div -->
					<div><a title="Click here to read It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet" href="http://kotaku.com/5599761/its-like-lego-star-wars-but-with-marvel-heroes-and-the-infinity-gauntlet" class="pp_image">
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Thanos wants the Infinity Gauntlet. That's the plot to a Marvel comic my friends read in 90s as well as for Marvel Super Squad: The Infinity Gauntlet, a fall game that gives Spider-Man, Hulk and friends the Lego game treatment.				<a href="http://kotaku.com/5599761/its-like-lego-star-wars-but-with-marvel-heroes-and-the-infinity-gauntlet" title="Click here to read more about It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet [Preview]">More&#160;&#187;</a>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to read It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet" href="http://kotaku.com/tag/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->
					<div><a title="Click here to read It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet" href="http://kotaku.com/5599761/its-like-lego-star-wars-but-with-marvel-heroes-and-the-infinity-gauntlet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="160" title="Click here to read It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet" alt="Click here to read It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet" src="http://cache-04.gawkerassets.com/assets/images/9/2010/07/160x120_custom_1280422831591_mshstig_12.jpg"/>
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Thanos wants the Infinity Gauntlet. That's the plot to a Marvel comic my friends read in 90s as well as for Marvel Super Squad: The Infinity Gauntlet, a fall game that gives Spider-Man, Hulk and friends the Lego game treatment.				<a href="http://kotaku.com/5599761/its-like-lego-star-wars-but-with-marvel-heroes-and-the-infinity-gauntlet" title="Click here to read more about It's Like Lego Star Wars, But With Marvel Heroes And The Infinity Gauntlet [Preview]">More&nbsp;&raquo;</a>
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		<title>Left 4 Dead 2: Now (Hopefully) With Less Rage Quit</title>
		<link>http://giantbomb.com/news/left-4-dead-2-now-hopefully-with-less-rage-quit/2372/</link>
		<comments>http://giantbomb.com/news/left-4-dead-2-now-hopefully-with-less-rage-quit/2372/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:00:00 +0000</pubDate>
		<dc:creator>BradNicholson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://giantbomb.com/news/left-4-dead-2-now-hopefully-with-less-rage-quit/2372/</guid>
		<description><![CDATA[


 


   
  
    <a href="http://www.giantbomb.com/valve-corporation/65-1374/">Valve's</a> work on the <a href="http://www.giantbomb.com/pc/60-94/">PC</a> version of <a href="http://www.giantbomb.com/left-4-dead-2/61-26782/">Left 4 Dead 2</a> continues. On the heels of a <a href="http://www.l4d.com/blog/post.php?id=3794" rel="nofollow">recent "rage quit" poll</a>, the studio has decided to take a look at the game's basics to see how it can prevent the desire to drop out of a game in a storm of fury. And wouldn't you know it? Valve <i>has</i> found some stuff to tweak, mainly within the realm of proper player rewards for "doing it right"--e.g., you'll now get better points totals for versus actions, won't get bogus friendly firing warnings, and should no longer switch into a raging tank.<br /> <br />The <a href="http://www.l4d.com/blog/" rel="nofollow">Left 4 Dead 2 blog post</a>&#160;best explains the reasons behind the adjustments.&#160;&#160;<br />&#160;<br />"We checked some stats, did some testing, checked more stats, and did more testing," the post reads. "We have many more changes we are working on, some ideas failed, some were exploitable, and some were just bad ideas." This update, the post asserts, is just the start of Valve's "answer[s] to the problem."&#160;<br />&#160;<br /><br /> <div class="js-item-cage"><div class="wiki-img-center parchment-item-cage-hover"><div class="wiki-img-super"><img src="http://media.giantbomb.com/uploads/0/687/1042216-l4d2_09_super.jpg" alt="" /><div class="item-caption p-4"></div></div></div></div> <br />Delving into the specifics of what has been adjusted:&#160;<br /> <br /><b>The Charger</b><br /> The Charger will now receive 300 points for any Survivor it kills instantly. In addition to this, the player-Charger will also nab 100 points for dropping a Survivor.&#160;&#160;<br />&#160;<br /><b>Ledges and You</b><br />All Infected will now get 50 points for making a Survivor fall off a ledge.<br /> <b>&#160;<br />Friendly Fire</b><br /> A user's bullets that rip through Infected flesh and bounce into a Survivor's will no longer be accused of friendly fire.<br /> <br /><b>The Tank<br /></b>When a Tank spawns, it'll enter stasis until a human takes over. It's invisible in this in-between state and won't be able to attack or be lit on fire.<br />&#160;<br />In case you're wondering, no mention of the 360 version of Left 4 Dead 2 was made in the post. I wouldn't hold my breath on this guy getting released. If one is released at all, I'm guessing it will have all the fixes Valve plants to release to curb rage-quitting.







 






 ]]></description>
			<content:encoded><![CDATA[


 


   
  
    <a href="http://www.giantbomb.com/valve-corporation/65-1374/">Valve's</a> work on the <a href="http://www.giantbomb.com/pc/60-94/">PC</a> version of <a href="http://www.giantbomb.com/left-4-dead-2/61-26782/">Left 4 Dead 2</a> continues. On the heels of a <a href="http://www.l4d.com/blog/post.php?id=3794" rel="nofollow">recent "rage quit" poll</a>, the studio has decided to take a look at the game's basics to see how it can prevent the desire to drop out of a game in a storm of fury. And wouldn't you know it? Valve <i>has</i> found some stuff to tweak, mainly within the realm of proper player rewards for "doing it right"--e.g., you'll now get better points totals for versus actions, won't get bogus friendly firing warnings, and should no longer switch into a raging tank.<br /> <br />The <a href="http://www.l4d.com/blog/" rel="nofollow">Left 4 Dead 2 blog post</a>&nbsp;best explains the reasons behind the adjustments.&nbsp;&nbsp;<br />&nbsp;<br />"We checked some stats, did some testing, checked more stats, and did more testing," the post reads. "We have many more changes we are working on, some ideas failed, some were exploitable, and some were just bad ideas." This update, the post asserts, is just the start of Valve's "answer[s] to the problem."&nbsp;<br />&nbsp;<br /><br /> <div class="js-item-cage" rel="image" title="image" id="1042216"><div class="wiki-img-center parchment-item-cage-hover"><div class="wiki-img-super"><img id="1042216" src="http://media.giantbomb.com/uploads/0/687/1042216-l4d2_09_super.jpg" alt="" /><div class="item-caption p-4"></div></div></div></div> <br />Delving into the specifics of what has been adjusted:&nbsp;<br /> <br /><b>The Charger</b><br /> The Charger will now receive 300 points for any Survivor it kills instantly. In addition to this, the player-Charger will also nab 100 points for dropping a Survivor.&nbsp;&nbsp;<br />&nbsp;<br /><b>Ledges and You</b><br />All Infected will now get 50 points for making a Survivor fall off a ledge.<br /> <b>&nbsp;<br />Friendly Fire</b><br /> A user's bullets that rip through Infected flesh and bounce into a Survivor's will no longer be accused of friendly fire.<br /> <br /><b>The Tank<br /></b>When a Tank spawns, it'll enter stasis until a human takes over. It's invisible in this in-between state and won't be able to attack or be lit on fire.<br />&nbsp;<br />In case you're wondering, no mention of the 360 version of Left 4 Dead 2 was made in the post. I wouldn't hold my breath on this guy getting released. If one is released at all, I'm guessing it will have all the fixes Valve plants to release to curb rage-quitting.







 






 ]]></content:encoded>
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		<title>A Little Extra Kingdom Hearts: Birth By Sleep For Europe [Special Edition]</title>
		<link>http://kotaku.com/5599719/a-little-extra-kingdom-hearts-birth-by-sleep-for-europe</link>
		<comments>http://kotaku.com/5599719/a-little-extra-kingdom-hearts-birth-by-sleep-for-europe#comments</comments>
		<pubDate>Thu, 29 Jul 2010 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">Kotaku-5599719</guid>
		<description><![CDATA[<div style="float: left;padding-right: 10px">
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read A Little Extra Kingdom Hearts: Birth By Sleep For Europe" href="http://kotaku.com/tag/specialedition/"><span style="color: white" class="hash">#</span><span style="color: white">specialedition</span></a>&#60;/div -->
					<div><a title="Click here to read A Little Extra Kingdom Hearts: Birth By Sleep For Europe" href="http://kotaku.com/5599719/a-little-extra-kingdom-hearts-birth-by-sleep-for-europe" class="pp_image">
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									</div>
				 The European PlayStation blog shows off the lovely box art for the Kingdom Hearts: Birth by Sleep Special Edition. What's in the box?				<a href="http://kotaku.com/5599719/a-little-extra-kingdom-hearts-birth-by-sleep-for-europe" title="Click here to read more about A Little Extra Kingdom Hearts: Birth By Sleep For Europe [Special Edition]">More&#160;&#187;</a>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to read A Little Extra Kingdom Hearts: Birth By Sleep For Europe" href="http://kotaku.com/tag/specialedition/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specialedition</span></a></div -->
					<div><a title="Click here to read A Little Extra Kingdom Hearts: Birth By Sleep For Europe" href="http://kotaku.com/5599719/a-little-extra-kingdom-hearts-birth-by-sleep-for-europe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="160" title="Click here to read A Little Extra Kingdom Hearts: Birth By Sleep For Europe" alt="Click here to read A Little Extra Kingdom Hearts: Birth By Sleep For Europe" src="http://cache.gawkerassets.com/assets/images/9/2010/07/160x120_birthbysleep.jpg"/>
											</a></div>
									</div>
				 The European PlayStation blog shows off the lovely box art for the Kingdom Hearts: Birth by Sleep Special Edition. What's in the box?				<a href="http://kotaku.com/5599719/a-little-extra-kingdom-hearts-birth-by-sleep-for-europe" title="Click here to read more about A Little Extra Kingdom Hearts: Birth By Sleep For Europe [Special Edition]">More&nbsp;&raquo;</a>
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		<title>News:
				 UK retailer Chipsworld goes into liquidation</title>
		<link>http://www.gamesindustry.biz/articles/uk-retailer-chips-goes-into-liquidation</link>
		<comments>http://www.gamesindustry.biz/articles/uk-retailer-chips-goes-into-liquidation#comments</comments>
		<pubDate>Thu, 29 Jul 2010 16:30:00 +0000</pubDate>
		<dc:creator>GamesIndustry.biz - News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamesindustry.biz/articles/uk-retailer-chips-goes-into-liquidation</guid>
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									<p>
										
UK retailer Chipsworld has gone into liquidation, with the closure of 12 stores and loss of 29 jobs.

									</p>									
								
									<p>
										
However, franchise stores - of which there are 13 - and the Chipsworld website are not affected by the liquidation and continue to trade as normal.

									</p>									
								
									<p>
										
"Since the summer of 2008, Chipsworld Ltd has battled against the credit crunch, mounting unpaid debts and the recession in order to keep afloat," said the retailer in a statement issued to MCV. 

									</p>									
								

				<p>
					<a href="http://www.gamesindustry.biz/articles/uk-retailer-chips-goes-into-liquidation">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[
									<p>
										
UK retailer Chipsworld has gone into liquidation, with the closure of 12 stores and loss of 29 jobs.

									</p>									
								
									<p>
										
However, franchise stores - of which there are 13 - and the Chipsworld website are not affected by the liquidation and continue to trade as normal.

									</p>									
								
									<p>
										
"Since the summer of 2008, Chipsworld Ltd has battled against the credit crunch, mounting unpaid debts and the recession in order to keep afloat," said the retailer in a statement issued to MCV. 

									</p>									
								

				<p>
					<a href="http://www.gamesindustry.biz/articles/uk-retailer-chips-goes-into-liquidation">
						Read more...
					</a>
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